Class Fixture
java.lang.Object
com.codename1.gaming.physics.box2d.dynamics.Fixture
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate(Body body, FixtureDef def) voidcreateProxies(BroadPhase broadPhase, Transform xf) voiddestroy()voiddestroyProxies(BroadPhase broadPhase) voiddump(int bodyIndex) getAABB(int childIndex) getBody()floatfloatvoidgetMassData(MassData massData) getNext()floatgetShape()getType()booleanisSensor()booleanraycast(RayCastOutput output, RayCastInput input, int childIndex) voidrefilter()voidsetDensity(float density) voidsetFilterData(Filter filter) voidsetFriction(float friction) voidsetRestitution(float restitution) voidsetSensor(boolean sensor) voidsetUserData(Object data) protected voidsynchronize(BroadPhase broadPhase, Transform transform1, Transform transform2) boolean
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Field Details
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m_density
public float m_density -
m_next
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m_body
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m_shape
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m_friction
public float m_friction -
m_restitution
public float m_restitution -
m_proxies
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m_proxyCount
public int m_proxyCount -
m_filter
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m_isSensor
public boolean m_isSensor -
m_userData
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Constructor Details
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Fixture
public Fixture()
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Method Details
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getType
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getShape
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isSensor
public boolean isSensor() -
setSensor
public void setSensor(boolean sensor) -
setFilterData
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getFilterData
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refilter
public void refilter() -
getBody
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getNext
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setDensity
public void setDensity(float density) -
getDensity
public float getDensity() -
getUserData
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setUserData
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testPoint
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raycast
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getMassData
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getFriction
public float getFriction() -
setFriction
public void setFriction(float friction) -
getRestitution
public float getRestitution() -
setRestitution
public void setRestitution(float restitution) -
getAABB
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dump
public void dump(int bodyIndex) -
create
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destroy
public void destroy() -
createProxies
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destroyProxies
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synchronize
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