Class SoundEffect

java.lang.Object
com.codename1.gaming.SoundEffect

public final class SoundEffect extends Object

A short, reusable sound clip loaded into a SoundPool.

Obtain one with SoundPool#load(String) or SoundPool#load(java.io.InputStream, String), then play it any number of times -- overlapping plays mix together up to the pool's voice limit. A sound effect belongs to the pool that created it and must not be used with a different pool.

  • Method Summary

    Modifier and Type
    Method
    Description
    The pool that owns this effect.
    boolean
    True until #unload() is called.
    int
    Plays the effect once at full volume, returning a voice id or -1 if the pool is exhausted.
    int
    play(float volume, float pan, float rate, int loop)
    Plays the effect with explicit parameters.
    void
    Releases this effect's buffers from the pool.

    Methods inherited from class Object

    clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • getPool

      public SoundPool getPool()
      The pool that owns this effect.
    • isLoaded

      public boolean isLoaded()
      True until #unload() is called.
    • play

      public int play()
      Plays the effect once at full volume, returning a voice id or -1 if the pool is exhausted. Equivalent to pool.play(this).
    • play

      public int play(float volume, float pan, float rate, int loop)
      Plays the effect with explicit parameters. See SoundPool#play(SoundEffect, float, float, float, int).
    • unload

      public void unload()
      Releases this effect's buffers from the pool. The effect must not be played afterwards.