# Class MouseJoint

java.lang.Object
com.codename1.gaming.physics.box2d.dynamics.joints.Joint
com.codename1.gaming.physics.box2d.dynamics.joints.MouseJoint

public class MouseJoint extends Joint

- ## Field Summary

  ### Fields inherited from class Joint

  `m_bodyA, m_bodyB, m_edgeA, m_edgeB, m_islandFlag, m_next, m_prev, m_userData, pool`

- ## Constructor Summary

  Constructors
  Modifier
  Constructor
  Description
  `protected`
  `MouseJoint(IWorldPool argWorld, MouseJointDef def)`

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `getAnchorA(Vec2 argOut)`
  `void`
  `getAnchorB(Vec2 argOut)`
  `float`
  `getDampingRatio()`
  `float`
  `getFrequency()`
  `float`
  `getMaxForce()`
  `void`
  `getReactionForce(float invDt, Vec2 argOut)`
  `float`
  `getReactionTorque(float invDt)`
  `Vec2`
  `getTarget()`
  `void`
  `initVelocityConstraints(SolverData data)`
  `void`
  `setDampingRatio(float ratio)`
  `void`
  `setFrequency(float hz)`
  `void`
  `setMaxForce(float force)`
  `void`
  `setTarget(Vec2 target)`
  `boolean`
  `solvePositionConstraints(SolverData data)`
  `void`
  `solveVelocityConstraints(SolverData data)`

  ### Methods inherited from class Joint

  `create, destroy, destructor, getBodyA, getBodyB, getCollideConnected, getNext, getType, getUserData, isActive, setUserData`

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Constructor Details

  - ### MouseJoint

    protected MouseJoint(IWorldPool argWorld, MouseJointDef def)

- ## Method Details

  - ### getAnchorA

    public void getAnchorA(Vec2 argOut)
    Specified by:
      `getAnchorA` in class `Joint`

  - ### getAnchorB

    public void getAnchorB(Vec2 argOut)
    Specified by:
      `getAnchorB` in class `Joint`

  - ### getReactionForce

    public void getReactionForce(float invDt, Vec2 argOut)
    Specified by:
      `getReactionForce` in class `Joint`

  - ### getReactionTorque

    public float getReactionTorque(float invDt)
    Specified by:
      `getReactionTorque` in class `Joint`

  - ### setTarget

    public void setTarget(Vec2 target)

  - ### getTarget

    public Vec2 getTarget()

  - ### setMaxForce

    public void setMaxForce(float force)

  - ### getMaxForce

    public float getMaxForce()

  - ### setFrequency

    public void setFrequency(float hz)

  - ### getFrequency

    public float getFrequency()

  - ### setDampingRatio

    public void setDampingRatio(float ratio)

  - ### getDampingRatio

    public float getDampingRatio()

  - ### initVelocityConstraints

    public void initVelocityConstraints(SolverData data)
    Specified by:
      `initVelocityConstraints` in class `Joint`

  - ### solvePositionConstraints

    public boolean solvePositionConstraints(SolverData data)
    Specified by:
      `solvePositionConstraints` in class `Joint`

  - ### solveVelocityConstraints

    public void solveVelocityConstraints(SolverData data)
    Specified by:
      `solveVelocityConstraints` in class `Joint`